Texture Mapping for 3D Painting using Geodesic Distance, S. Xu, J. Keyser, Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. pp 163. 2014.

Geometric Computation and Optimization on Tolerance DimensioningS. Xu,  J. Keyser, Symposium on Solid and Physical Modeling, 2013. Journal of Computer-Aided Design, vol 46, pp 129-137. 2014.

Fast, Robust and Topology-Oriented Booleans on Polyhedra, S. Xu, J. Keyser, Symposium on Solid and Physical Modeling, 2012. Journal of Computer-Aided Design, vol 45(2), pp 529-534, 2013.

A Fast Sweeping Method for Computing Geodesics on Manifolds,S. Xu, Y. Zhang, J. Yong. IEEE Trans. on Pattern Analysis and Machine Intelligence. 2010.

Topology-oriented Boolean operations, S. Xu, J. Keyser, Texas A&M University Department of Computer Science and Engineering, technical report, 2012.

Surface Quadrangulation without Global Cuts, S. Xu, J. Keyser, Poster presentation on Symposium on Solid and Physical Modeling, Apr. 2014

Optimization for Statistical Tolerance Allocation, H. Li, S. Xu, J. Keyser,  Symposium on Solid and Physical Modeling, 2018, in Review.

Field-Aware Parameterization for 3D Painting, S Xu, H Li, J Keyser, Computer Graphics International Conference, 131-142, 2019

Statistical geometric computation on tolerances for dimensioning, H. Li, S. Xu, J. Keyser, Geometric & Physical Modeling 2015. Journal of Computer-Aided Design, vol 70, pp. 193-201, 2019.